skarasuko Sorry for the confusion! Actually, it's not due to the version update for Godot, it's due to the change in slot name specification in Spine 4.2 starting with Spine 4.2.21:
Changed slot name uniqueness to the entire path rather than just the name. This affects findSlot at runtime.
https://esotericsoftware.com/spine-changelog#v4-2-21
This change was made to allow slots to be named more reasonably. For example, with the previous specification, it was not possible to name slots in the following way:
Previously, folder names were not used to determine whether a slot name was unique or not, so names like the one above were determined to be the same as another slot. So you had to name them like this:
swords/sword-fire
armor/armor-fire
It was redundant to have to repeat the same name in this way. So the specification has been changed to judge whether the name is unique or not, including the folder name. This format will be maintained in the future, so we would appreciate it if you could fix your code.