To get the current sprite from a Spine skeleton in Unity at runtime, you can render the skeleton to a texture using a RenderTexture
and then convert that texture to a sprite. This approach is necessary because Spine uses mesh-based rendering, and there isn't a direct way to extract a "current frame" image from the skeleton.
Here is a basic outline of how you can achieve this:
Set up a second camera: This camera will render the Spine skeleton to a RenderTexture
.
Create a RenderTexture
: Assign this texture to the second camera.
Render the skeleton: Use the second camera to render the skeleton to the RenderTexture
.
Convert the RenderTexture
to a Texture2D
: This step involves reading the pixels from the RenderTexture
and creating a new Texture2D
.
Create a sprite from the Texture2D
: Finally, you can create a Unity sprite from the Texture2D
.
Here is a sample code snippet to illustrate these steps:
using UnityEngine;
public class SpineToSprite : MonoBehaviour
{
public Camera renderCamera;
public RenderTexture renderTexture;
public Spine.Unity.SkeletonAnimation skeletonAnimation;
void Start()
{
// Set up the render texture
renderTexture = new RenderTexture(512, 512, 24);
renderCamera.targetTexture = renderTexture;
}
void Update()
{
// Render the skeleton to the render texture
renderCamera.Render();
// Convert the render texture to a Texture2D
Texture2D texture = new Texture2D(renderTexture.width, renderTexture.height, TextureFormat.RGBA32, false);
RenderTexture.active = renderTexture;
texture.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0);
texture.Apply();
RenderTexture.active = null;
// Create a sprite from the Texture2D
Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
// Do something with the sprite
// For example, assign it to a UI Image component
// GetComponent<UnityEngine.UI.Image>().sprite = sprite;
}
}
This code sets up a second camera to render the Spine skeleton to a RenderTexture
, converts the RenderTexture
to a Texture2D
, and then creates a sprite from the Texture2D
. You can then use this sprite as needed in your application.
For more details on using RenderTexture
in Unity, you can refer to the Unity Manual.