Hello mate! I’m creating a 2D isometric game with a friend. I need to create a monster with multiple animations (idle, walk, attack) from two different views: front side and back side.
For this, I’ve separated each animation with a set of bones for each skin.
Example: For the back-side animation, I need to activate the back-side skin, along with all the bones and images inside it.
Alternatively, I could attach all images to the same bones (for example, all left arm images to one left arm bone) and disable attachments in animate mode. But for the workflow, I can't see both sides simultaneously while working on it
Which method do you think is best for CPU performance in-game, or for smoother transitions?
Thank you!