It would be good for animation if a window could be implemented where bone selections could be saved, in most cases it is very useful to increase the speed of animation.

Also a basic drawing tool, to make sketches or pose adjustments in animation, this is ideal for pose adjustments, guides, feedback. I leave an example (Blue Pencil) https://zurbrigg.com/blue-pencil-2. Thanks

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    The idea of having a window to save bone selections in Spine is a useful suggestion that could enhance animation workflow efficiency. Currently, you can store selections using Ctrl+0-9 and retrieve them with 0-9, which might help in managing selections. As for a basic drawing tool, there have been discussions about adding simple sketching capabilities in Spine, similar to a grease pen, for making pose adjustments or providing feedback. However, Spine's focus remains on its core strengths in skeletal animation, and it may not compete directly with dedicated drawing tools like Photoshop.

      Adelmo83 Thanks for your feedback! As for the window that allows saving the selection of the bones, we actually have a similar idea in our roadmap: EsotericSoftware/spine-editor409

      As for drawing tools, we are basically not considering them. We agree that it would be beneficial, but there are many things to improve when creating animations, and we would prefer to focus on those.

      By the way, as a somewhat interesting example, one user mentioned that he uses path attachments to illustrate feedback. This is not a very good solution, but I thought it might be useful to some extent when asking someone to change the trajectory of movement, since adding a path attachment for feedback does not affect the final exported skeleton data at all, as long as the Export checkbox is unchecked in the properties.