It is not normal for SkeletonAnimation
to appear blurry compared to SkeletonMechanim
. Blurriness can often be attributed to texture import settings in Unity. Ensure that the texture's Filter Mode
is set to Point (no filter)
if you are working with pixel art, or adjust mipmap settings if they are causing issues. Additionally, check the Max Size
setting in the texture import settings to ensure it is not limiting the resolution of your textures. If the issue persists, it might be related to the material settings or the quality settings in Unity, which could be affecting the texture resolution.