To ensure consistent naming of exported atlases in Unity, you can use the "Atlas per skeleton" option during export. This will name each atlas after the skeleton, matching the name of the corresponding skeleton data file. If you want to customize the names further, you can use the command line interface to specify a name for the atlas during export. Additionally, organizing your images into subfolders and using a pack.json
file can help manage how images are packed into atlases, allowing for more control over the naming and structure of your exported files.