Good afternoon, I am modifying the inspector to suit my needs.
This may sound selfish, but I would like to have access to some fields without changing your code (I think there is no need to explain why)
By modernizing the SkeletonAnimationInspector
In my specific case, I needed a variable (protected SerializedProperty skeletonDataAsset)
I got the result I needed. But I ran into a problem when I wanted to do this with
SkeletonGraphicInspector
Because its property data does not have an access identifier, which automatically makes the variable private, further inheritance is not possible, unlike SkeletonAnimationInspector
Is it possible to provide for this point in subsequent updates?
I think this will be useful for those who write their own utilities for their own needs.