• Editor
  • Merging animations into one export

Hi all. Just to preface, I only know the basics because i receive projects and I export them to use in After Effects. I am hoping someone is a workaholic (or without off days left like me 😛 ) and is online to answer.

So I have a background that has different animations and I would like to somehow merge them so I can export them all together. They are separate - one animates the lights, one animates the flags, one animates the clouds - so they each affect different elements of the scenery, but obviously i can't just export them as png sequence and merge them later. Alternatively i can duplicate it and hide / delete the elements that are not animated, then put together everything afterwards, but I would love to avoid that tedious work if possible 🙂

Thanks in advance, happy holidays and a new year full of easy projects that pay well.

    Related Discussions
    ...

    To merge multiple animations into one export in Spine, you can create a new animation and copy the keyframes from each of the separate animations into this new animation. This allows you to combine the animations into a single sequence without having to export them separately and merge them later. You can also use the "Together" option when exporting to ensure that all animations are combined in the export process. This method should help you avoid the tedious work of duplicating and hiding elements manually.

    iustinfm The only way to solve the problem within the Spine editor is to merge the animations into one yourself, as Spinebot has answered. We are aware of the demand for exporting multiple animations played back as a single file, and there is an issue in our roadmap for improvement, but it will be some time before this can be implemented: EsotericSoftware/spine-editor371

    But with the Spine runtime, you can do what you want. We recommend using Unity with the Timeline Extension, which allows you to export PNG sequences that combine multiple animations without writing a single line of code. If you're new to Unity, this may seem daunting, but there's a step-by-step tutorial video that shows you how to do it, so it shouldn't be too difficult to get started. Everything from installation instructions, skeleton placement, and exporting PNG sequences is explained in the video, which is less than 12 minutes long. Please take a look at the video:

      Misaki That's perfect! Absolutely, doesn't seem too complicated, thank you for the prompt reply.