SilverStraw I don’t see how that is useful since they both do the same thing.
spine-godot GDExtension released
Great work, love to see it. Is attachment API access via GDScript still a pipedream?
@SilverStraw no, that would not be possible.
@T.Fly() no, because now we actually have time to implement that, along with Sprite3D
. Will take a bit, as usual
I'm afraid there's currently no simple work around. You'd basically have to recreate what the AnimationPlayer support does in the spine-godot engine module, which I don't think is possible via the Godot APIs exposed to GDScript.
@Mario There is an interesting PR about AnimtaionNodeExtension that was just merged you should take a look at. Animation Node Extension
I don't know if it can be of help. The person that made it was trying to expose the Animation Node API to GdExtension for motion matching, maybe it can also help for Spine-Godot.
@Mario I have a client with a spine-godot runtime (modded engine) project that I built out for him in C#. He wants to know if it's possible / practical to port it to Redot. It looks like this extension could be the answer, however, I'd like to know if there's a path forward for C#, or do we have to wait for godotengine/godot-proposals8191 to be solved first?
I haven't tried it myself, but I believe the spine-godot engine module should compile against the current Redot main branch as well. So that'd be one avenue.
For C#, we'll have to wait for the proposal to be implemented. Building a C# binding generator for GDExtensions is a bit outside of our scope I'm afraid.
Exciting news! Eagerly looking forward to csharp support.