Hello Everyone!
I hope that you all are doing well.
I am curious to know if there is any ways to create following particle fx using physics constraints in Spine.
https://www.pond5.com/stock-footage/item/61057176-4k-pixie-fairy-dust-particle-burst-reveal-luma-matte-alpha-c/
P.S.- I am not expecting exactly same but at least something similar.
Thank You!
Particles using physics constraints in Spine
Creating particle effects like the pixie fairy dust using physics constraints in Spine is possible, though it may require some creativity and manual work. Spine does not have a built-in particle system, but you can simulate particle-like effects using physics constraints and skeletal animation. In Spine 4.2, you can use physics to create dynamic effects by setting up bones to react to forces like gravity or wind. You can manually animate bones to mimic the movement of particles, and use frame-by-frame animation to enhance the effect. While it won't be as dynamic or efficient as a dedicated particle system, with careful planning and animation, you can achieve visually appealing results.
navin-kr Rather than using physics constraints, I think that the simplest way to do something similar is to animate one particle first, then duplicate it several times and edit the duplicates slightly to end in different spots or have slightly different scales or timings. It usually works wonders and it's reasonably quick to make without any constraints involved!