Hello,
Does spine runtimes will be integrated inside 3D Nodes ?
Thanks,
Hello,
Does spine runtimes will be integrated inside 3D Nodes ?
Thanks,
The current spine-godot runtime is designed to work with 2D nodes in Godot, specifically through nodes like SpineSprite
, SpineBoneNode
, and SpineAnimationTrack
. These nodes are tailored for 2D animation and interaction within the Godot engine. There is no mention in the documentation of direct integration with 3D nodes. The spine-godot runtime is primarily focused on 2D skeletal animations, and any integration with 3D nodes would require additional development or a different approach.
As @Davide said, a few solutions have been posted. TLDR: You need to use a viewport node to render your 2d sprite. It is not ideal but it supports shadows, lighting and web export (among other things). I did a performance stress test and I could render 80 sprites at 60fps on both desktop and web. It would dip after.