Hello, I am a designer focused on 2D animation and game design. People around me often ask questions about these topics. One common discussion is that 2D animations can be created in 3D programs by applying 2D effects, resulting in an animation that appears visually 2D.
Additionally, it is possible to create purely 2D animations using software like Spine and other 2D-based animation programs. However, some argue that instead of drawing scene angles and compositions frame by frame, they can speed up the process and work more flexibly using 3D modeling. They also claim that cutting and rigging visuals for 2D animation takes time, whereas 3D modeling allows for a faster workflow.
Of course, this approach can lead to large file sizes in games, which is not always ideal. I also recognize the importance of artistic vision, design spirit, and craftsmanship in animation. However, I love 2D animation, and I want to strengthen my perspective on this matter by hearing your thoughts.
1) Since 3D-based programs can create games that appear 2D through visual effects, why is there a need for this approach?
2) Could the speed and flexibility provided by 3D-based animations lead major studios to fully adopt this method, reducing the production of traditional 2D animation?
3) If the differences between traditional 2D animation and 3D-assisted 2D animation become indistinguishable to the audience, will artists be pushed entirely towards 3D workflows?
Thank you!