My requirement is similar to these posts:
https://esotericsoftware.com/forum/d/27948-how-to-disable-spine-physics-when-interacting-in-unity
https://esotericsoftware.com/forum/d/25523-physics-related-question--separate-gameobject-transform-from-skeleton-bones-/2
But in spine-godot GDExtension, i can't seem to find such function to separate physics constraints from certain parents.
To be exact, i have a pseudo-3D scene in Spine, where there's a "camera bone" controls a parallax effect for every object in the scene, including a character with physics constrains applied to their hair.
When i move the camera bone, i don't want their hair to swing, instead i need the physics constraints to only be affected by the character itself.
Can i achive this in the Spine editor? if not yet, is it possible to code it at the runtime in Godot?