Loving it, would love to see a bigger version of it 😃 Pretty please!

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8 days later

Here's a few works-in-progress as promised! Still needs a lot of work, namely the feet on the Oni.


(Export settings were different - got the frame rate wrong I think!)

25 days later

The silhouette style is really cool. The finished game should look good.

a year later

Been a while since have updated this -



And an old gif - combat is even more brutal and gory now :p
https://pbs.twimg.com/tweet_video/B94ollAIUAEa3zu.mp4


Thought I'd post a recent gif showing off the current state of the game, really loving all the stuff I can do with spine (although my actual animating skills need improvement!) 🙂

a month later

Hey, looks cool!

That's a really nice style and fine animations. There's just one thing that makes me skratching my head... why is the flame of the torch dark? Sdhouldn't it be bright as it even seams to be the lightsource? 😉
But no offence! The overall look and quality are great. :yes:

a month later
Freidenker01 wrote

There's just one thing that makes me skratching my head... why is the flame of the torch dark? Sdhouldn't it be bright as it even seams to be the lightsource?

That's a very good point! I think the only answer I have for you is because it looks good 😉

For anyone interested, there is a playable demo of the game available at http://risingsunstudios.co.uk/dawn-of-the-ronin-demo/

It is mainly for our IGF submission so there isn't a whole lot of content right now, but will give you an idea of how the final game will play 🙂

I really like the style of this game. Where did you draw your inspiration from? The excessive blood reminds me of Ninja Scroll 🙂

Shiu wrote

I really like the style of this game. Where did you draw your inspiration from? The excessive blood reminds me of Ninja Scroll 🙂

Thanks!

The inspiration was mainly from a fascination with Samurai, nothing too special there, but I did try and watch a lot of shows and movies for "research", including Ninja Scroll, Ran, Seven Swords, whatever I could find :-)

Amazing stuff! Could you please explain technique behind this fascinating sun rays?
Thanks in advance

WOW.. your project look so cool :clap: . Btw I would also like to know how you did the sun rays effect.. can you explain you techinique or if that is an asset?

Regards,

a month later

Thanks guys, the rays were done using a technique by Charles Humphrey (https://twitter.com/NemoKrad) which he wrote up on his blog here - http://xnauk-randomchaosblogarchive.blogspot.co.uk/2012/10/2d-crepuscular-god-rays.html

That is a link to the 2D version using XNA (there's some early shots of my game featured in that article too 8) ), but there is another post for a 3D version somewhere on his blog. He mainly uses Unity now, I know he ported the effect over but not entirely sure whether he wrote an article for it.


We submitted the game to IGF 2016 http://www.igf.com/php-bin/entry2016.php?id=8941

Here's the video, thought might like to see!

8)