First of all, hey! I'm new to this forum and have been using Spine for all of 1hr now so excuse me if this has been tackled/discussed before but I did a quick search and didn't return any relevant results.
So I'm working on a 2d pixel art aesthetic for a game I'm trying to make, and figured after watching some videos I could streamline the process using Spine, which seems like a pretty sweet piece of software and looks very intuitive. That said, Spine has no pixel grid (as far as I'm aware) and an imported 32x32 sprite can be moved via increments of a single pixel. I can use the absolute world translate tool and input integers to position them initially, but during animation it's possible for the "pixels" to be in non-absolute decimal positions. The same applies for rotation - it is possible for my "pixels to NOT be square, as they can rotate freely.
Now I get that this makes the animation far smoother, but I'm not looking for smooth, I'm looking for blocky. Does Spine have a tool that allows rotation/translation to operate in the same way it might in Photoshop or Paint (i.e. to approximate the position to the nearest actual pixel coordinate for each frame)?