Remember the old PhotoshopToSpine script?
It does its job perfectly, but... what if we took it to a whole new level?
Imagine a Photoshop to Spine 2.0 concept - a tool with a full-fledged visual interface, advanced asset size optimization, Auto-Bones, Auto-Meshing, texture auto-rotation for tighter atlas packing, a Changes Tree, and so much more.
Whatโs under the hood?
Besides the core features of the standard script, I've added:
๐ Smart Deduplication: Automatic detection and replacement of duplicate textures to save memory.
๐ Atlas Stats & Previews: No more "blind" exports. You instantly get a visual preview of your future atlas and precise size statistics.
๐ณ Changes Tree & History: Every single action and optimization is logged in a transparent history tree.
๐ฏ Canvas Origin: A convenient visual setup for your root point directly in the app.
And this is just the beginning!
I'm planning to add even more powerful features to automate the daily routine:
Skeleton Presets for a quick start.
Action Graph (a system to record and playback custom processing scenarios).
Batch Processing for mass export and optimization.
Mesh Tracer for perfect outline-based mesh generation.
2.5D Rigging (the concept I showcased in my previous post).
Smart Rigging - advanced algorithms for auto-generating bones, creating better meshes, and auto-calculating weights.
Smart Renamer for easy bulk renaming of JSONs, PSDs, and textures.
PNG Sequence Trimming (Iโll show this script a bit later ๐).
What do you think of this evolution of the standard Photoshop to Spine workflow? Would you like to see this kind of functionality in your daily pipeline? Share your thoughts below!
More info in my profile:
https://www.linkedin.com/posts/svissbro_spinescripts-scriptsforspine-activity-7442972669156683795-LK24?utm_source=share&utm_medium=member_desktop&rcm=ACoAADco5FsB_O_2esiM7WTpm8fJbV-tLi4EjeAhttps://esotericsoftware.com/forum/assets/files/2026-03-26/1774546604-205653-photoshop-to-spine.mp4