hey All,
We're having issues mixing certain animations. We use cocos2d-x v3.2 with the latest "git pull" of spine.
Our code looks like this:
sn->setAnimation(0, "Fly", true);
...
// then, upon character death
sn->setMix("Fly", "Death", 1.0f);
sn->addAnimation(0, "Death", false);
The animations we are trying to mix use meshes and weights (in case that has anything to do with it). We also invoke a ragdolling effect on certain bones, but not the ones we are trying to mix. Also, just to note, if we remove the call to setMix() everything, including the ragdolling effect, works as expected.
Currently, the code above results in the animated slots in question freezing where they are after the call to addAnimation().
Anybody else experiencing issues with mixing in the spine-c runtime?
Thanks!