Hey all,
We've been using Spine since august last year, when there was no "scale" option in the texture packer atlas export yet.
We used Spine in the creation of a pretty sizeable project, but we're now asked to make a "retina" optimized version.
Is there a way we can upscale our Spine animations (double the images in size), without having to reposition and rescale all the individual bones in every step of the animation? That would be a great time saver
Thanks