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IMO, the old floating (but immovable) mini-panel-on-the-side behavior was nice for certain things.
The tabbed stuff is definitely great though!

(should we be calling them "views"?)

Maybe selecting an Animation in the Animations list panel shouldn't scroll down. Eventually. I mean I guess it's some kind of limitation or integration into the existing system you're doing for now. It looks like you're planning to do something farther down the line though so. whatever. 2.0.00 is cool. :yes:

Now that you can configure your views, the old floating panel location on the right edge of the editor area may be quite far from where you are working. I played with putting the Weights dialog next to the main toolbar, but it was a bit odd, especially when the Weights dialog got tall. As a view you can put it where you like, and has the benefit that you can make it tall enough so you don't have to scroll, no matter how many bones you have.

You can now move the main toolbar BTW, not sure anyone has found that. ๐Ÿ™‚ Also Edit Mesh and Edit Bounds now replaces the main toolbar.

Nate wrote

Not sure what you mean by distortion in the texture though. If the removed bone had deformed the mesh, then the mesh will change shape, no way around that. Has always been this way.

I was talking about the issue in the set up mode even when there is no animation on the skeleton.

Attaching a test file. Try removing the bones from the mesh and see how the mesh (image) distorts everytime you remove a bone. You can compare the final image that you get (after removing all the bones) with the original image in the folder. Not sure why this is happening and it certainly wasn't this way before. Thanks!

You can now move the main toolbar BTW, not sure anyone has found that. ๐Ÿ™‚

Yeah, did see that! Pretty cool 8)

Moving the main toolbar = whoaaa! ๐Ÿ˜ฎ
Parent visualization with Create tool = whoaaaaaaa! ๐Ÿ˜ฎ ๐Ÿ˜ฎ ๐Ÿ˜ฎ

Questions:
How do I close a single tab?
After accidentally making the dopesheet and graph to take up the whole width of the bottom, how do I make the tree take up the whole height of the right side again?

Can't close or minimize a single tab yet. Considering making right click the tab minimize and double click the tab close (performing those shortcuts on the little menu icon right of the tabs currently minimizes or closes the whole tab group).

Something else you might not have noticed: moving a dialog makes all subsequent dialogs open at that location. Things like this, moving the main toolbar, etc are intended to help those using multiple monitors or really large or wide screens.

Jaf, I'm sure it worked that way before. It is as described in my last post, the bones are deforming the vertices so by removing one of the bones the deformation changes.

Awesome stuff, 2.0 looks like a great release!

Are there currently any plans to improve the documentation, specifically for the runtimes?

Since the release, I can no longer open Spine or use it at all. I tried downloading it again, but no luck. Just keep getting the message: "Sorry, the update has failed"

SunWuKong wrote

OK - found what seems to be a SUPER annoying bug on exporting.

Spine keeps magically creating nested directories and then placing the exports in that directory ad infinitum. I don't recall it doing that before and it took me a little but to catch on as to why my re-exports didn't change anything.

Nate wrote

For the export path problem, what are the steps to reproduce this? I don't see it happen.

I have a thread about this in the bugs forum: http://esotericsoftware.com/forum/viewtopic.php?f=9&t=3376

Nate wrote

Thanks for the feedback. ๐Ÿ™‚

For the export path problem, what are the steps to reproduce this? I don't see it happen.

Well, I'm just hitting Control + E and that is what I'm getting. My exact settings are in the post above. I also am exporting multiple skeletons at once.

The zoom to fit, zoom 100% and minus buttons don't work in windowed mode.

I love the new layout and views system!
It's really improved my workflow.

I can not change the size of the tree panel. In the older version if i clicked and dragged i could adjust the size of this panel. At the moment i am working with a larger detailed character and would like to not have 1/3 of my screen taken up, that being said i also do not want to minimize it either.


also in 2.0.2 the option to not export unessential data does not seam to be doing anything. My export file sizes are exactly the same on all animations regardless if this is checked or not.

Nate wrote

Thanks for the feedback. ๐Ÿ™‚

For the export path problem, what are the steps to reproduce this? I don't see it happen.

Quick followup.

I was able to reproduce this by opening Spine and just starting and saving a new project. When I hit export (ctrl +E), I notice it was adding in incorrect directory information. You must let Spine export to see problem happen.

If you hit ctrl +E again it adds ANOTHER nested directory into the export path. You must let the thing export to see it do it again. Point is, if you do 5 successful exports then you are likely to see them in 5 nested directories with the same name.

-Tim

Pinky wrote

Since the release, I can no longer open Spine or use it at all. I tried downloading it again, but no luck. Just keep getting the message: "Sorry, the update has failed"

Same thing here. On MAC and PC. Tried to update today (9/25/14).

SunWuKong wrote
Nate wrote

Thanks for the feedback. ๐Ÿ™‚

For the export path problem, what are the steps to reproduce this? I don't see it happen.

Quick followup.

I was able to reproduce this by opening Spine and just starting and saving a new project. When I hit export (ctrl +E), I notice it was adding in incorrect directory information. You must let Spine export to see problem happen.

If you hit ctrl +E again it adds ANOTHER nested directory into the export path. You must let the thing export to see it do it again. Point is, if you do 5 successful exports then you are likely to see them in 5 nested directories with the same name.

-Tim

I helped Nate repro this - he fixed it - update coming.

Mitch wrote

I helped Nate repro this - he fixed it - update coming.

Cheers! Thank you so much!

-Tim

2.0.11 is up! If you are on Mac you should download the launcher and reinstall to fix problems with Spine asking for your activation code.


2.0.14 is up. New event indicators and other fixes. Also, have you guys seen the changes to the Create tool? ๐Ÿ™‚

REALLY NICE visual indicator for events!

After having to edit animation pace and speeds, one can tend to forget events even exist, especially when they're always pushed to the bottom of the dopesheet. I think this solves it well.

Does it have options? Hide? Move?

Please fix bugs.
After installing the version 2.0.14,
When you click a few times and then click Run Animation Example
The hang occurs the program.

Pharan, you can hide the events by hiding the Events node in the tree. They always appear above the skeleton.

berserk77, we'll need better reproduction steps. I can click plenty of times without crashing.

Hello,

Many of the shortcut keys no longer work in Ubuntu 14.04. For instance, Ctrl+S does not save the project, I need to go to the menu and click "Save"

Edit: I would like to add that it seems like the reason is that modifiers don't always get released correctly. For instance, doing Ctrl+Alt+Right to switch workspaces seemingly makes Spine think that Alt is still pressed when I go back to it.