Here is a quick grab of one of the characters we are working on for our game called Light Knight. If anyone wants to check out more, you can at http://www.fb.com/fewremain. More coming soon I hope lol.

Wow! Great Art style, animation also nise, but you can upgrade it!

Shiu wrote

I think the run animations look a bit floaty, could use a little more weight to them. It's like the weight of the upper body doesn't affect the pose of the feet at all when they hit the ground.

This is exactly what we needed! We have a fantastic illustrator but we are very new to animation (especially in spine). Thanks a lot for the feedback! We'll be posting some updated stuff in here for sure. I took a look at your stuff as well and it is very impressive (Art style is very unique and cool). How big is your team?

Wow Just Fantastic Art Style. I'm going to looking forward for this game.

Whats kind of game is this, maybe Beat'em up??

Really cool style 😃
You can take a look at the hero character Mitch made, which I animated a couple of days ago. If you don't have it you can download the latest Spine launcher and install again, it is included there. I've taken good care on that character to show weight, maybe it will help 🙂

@JuanluGC Thanks a lot! Definitely an emphasis on detailed artwork on this one. The game-play will hopefully resemble Rayman legends with a bit more combat. We are working with dynamic lighting and a lighting mechanic that makes enemies weaker when they are exposed to more light. We are working toward 4-player co-op so if you all stay together with your light, it has an even bigger impact. If you run off on your own and you run out of light, it will be much harder to kill enemies (stronger, more health, etc). We initially wanted to make it more of a beat'em up but we wanted to avoid a lot of repetition and instead work on the exploration and puzzle/platforming aspect of it. Your game looks awesome too btw, reminds me of a much better looking alien hominid! 🙂

@Shiu Thanks, I will definitely take a look at the latest launcher and make some changes. Hopefully I'll be back with an updated post pretty soon.