Hey guys,
thanks for your answers. Yeah, we're on the pre-order beta right now.
We've checked again after your replies, and on the new version of 5 beta, it works! ๐ Didn't work on the previous ones, Unity wanted to be pointed to some files but didn't recognize them. If it helps you, Nate, I can point you to our programmer Benedikt.
So, that's a huge relief ๐
If I'm not mistaken, the Spine runtimes are made by Nate and Mitch, right? Many thanks for that, you guys, it's really cool to have to possibility to do animation work this way ๐
From Benedikt:
So I updated Unity3d 5 to the latest beta (13) and it seems that there has been a fix helping out with the issue. There is a nifty process step which converts old code syntax to the new interfaces. Also there was a problem, with ingestion and the *.atlas file, had to rename it to *.atlas.txt to get it working.
Furthermore I had to use the advanced texture import to get the atlas files working as sprite map and spine material without distortion (Alpha is Transperency seems to cause trouble).
One more question, are you planning on using the new Unity Sprite Features and Atlas packing?