Nate wroteWriting the whole thing from scratch is impressive and I imagine was a great learning experience, but I highly suggest porting it to libgdx so you can easily run it on iOS. The port should not be too hard and is going to be waaay less effort than any other way of getting it on iOS.
Marketing is hard and seems to be mostly luck and magic. Read on reddit gamedev about how to contact reviewers, they get a lot of mails and it's easy for them to ignore you.
Thank you for the suggestions Nate, I've seen libgdx and seems really good, free and able to deploy everywhere.
We had some luck with a spontaneous review from a russian youtube channel for now and I must say i don't know how they found us