Hey everyone,
I've been spending more time on the runtimes section of the forums, but I thought I might post my progress with the actual animation. It's a blast to animate in Spine, things are very easy to use, straightforward and powerful. I started learning 3D animation a while back and still love that, but have found this pipeline to be much quicker to get really great results.
So this is an islander girl that is (currently the only) character in my global game jam entry this year.
More on the game here:
http://globalgamejam.org/2015/games/samsara-cycle
A game about the cycle of life and moving on. It is planned to be an experience that moves beyond being a survival game and into a place where circumstances and interactions beg the player to decide their next move. Often with no warnings, motivations or obvious decisions much like life. I'm posting what I have which is basically the movement system and day/night cycle. This game is dedicated in memory Jessica Link, a childhood friend that sold me her NES - my first video game console. One of her last wishes was for all people to consider and register as an organ donor as she did. Breathe easy, Jess.
Since then, I've got the animated character working in the app, though I need to implement IK in the SGG_SKSpine runtimes I'm using. I've also added a basic system for player hunger and a fish that can be eaten to satisfy the player character for a short period of time.
Some more animations I plan on doing are: emotions/expressions, walking, fishing, sitting, sleeping, aging, dying, sickness, trees in the breeze, moon phases, waves on the beach.