Hey, this question is not necessarily for Nate, who I'm sure is really busy right now (amazing how much he gets done.) I'm posting just in case any other spine users have walked this path, and might have suggestions on the approach I should take.
I'm interested in converting my current game's animations (which are legion) from the format I'm using now over to Spine's format. If I don't end up doing this, I'm going to end up implementing a bunch of spine's features in this other animation editor I've been using, and then almost certainly using Spine for all future projects anyway.
So, would the best path be to build .json skeleton/animation files from my current animation data, and then import these into the editor? Or is there a better path I could take? Are there limitations in importing from .json which could be a problem, would it be better to try to convert directly to .spine format? Json seems easier since there's already the serializer in c# built into the runtime, which is the language I'm working in.
Thanks a lot for reading.