If I play an animation without looping and the animation finishes before I set a new animation, mixing does not happen and the character just jumps to the setup pose. Is it suppose to perform this way and if so, how can I mix from the previous animations' last frame to the one I want to set?
I am using libGDX btw.
Anyone have any insight on the subject? Is anyone experiencing this as well?
I found this link when searching the forums to help me out: http://esotericsoftware.com/forum/Question-about-interpolation-3799?p=18553&hilit=mixing+without+looping#p18553
I ultimately just made the end time of the animation that I didn't loop to a high number after setting that animation like so:
state.setAnimation(0, "Freefalling", false);
state.getCurrent(0).setEndTime(999);