• Runtimes
  • Cocos2d-x - Batch all Skeletons / Sprites from one atlas

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Just to test it, I'd like to make a version of SkeletonRenderer that builds those vertex data arrays itself so we can pass those to TrianglesCommand::init

Do you know if in cocos2dx, it's better to use cocos2d::Vector<T>? or is std::vector<T> the preferred option?