For some reason, i m not finding out why here.
If checked by code or in the inspector, the Flip X options in unchecked when you hit play.
I am testing in brand new scene to make sure is no any script that i made but the result is the same.
Someone know what might be missing here?
13 Mar 2016, 16:09
Ok fixed like this:
public SkeletonRenderer skeletonR;
void Start()
{
skeletonR.skeleton.flipX = true;
}
}
Probably was my coding in the other script. Sorry for this dumb thread. :angel: