I was more talking about the possibility to have the choice for colliders I want to use. Here I can only use polygons, not boxes 2D or circles 2D. I have my hitbox system ready and working, but not compatible with Spine animations because I can't just simply use circle colliders.
For those who are interested, it is something like this : http://www.ssbwiki.com/Hitbox. As it is very specific and frame based game, having circles colliders for interpolation between frames is primordial.
It seems that it is more difficult to implement polygon colliders in such a tool as Spine and plugins to import those in runtime engines than circles or boxes.
So my question is more: is it planned to add those types of colliders into spine? If not, why not? (because it seems far less difficult than polygons).