Hi!
I'm having problems with exporting to Unity 5.3.3 from Spine 3.2.0.2
I have multiple playable characters in my game, the first character exports just fine, which were created in spine 3.0.
other then have quite weird problems, second, fourth and fifth characters all export fine on Spine, but when I go to Unity it says:
"Skeleton JSON Import Error!
Could not find matching AtlasAsset for muidurotta_for_animation"
it offers 3 choices; select, skip or abort.
After selecting select it offers to select the atlas but there is none to be found, so I just have "finish" exporting. later when I come back all is well, it has found all atlases and so on.
But that springs another problem. Which might be only a preview problem, haven't had the time to test it yet on in-game
Sometimes when playing the animations Unity decides to enable some images permanently on that, and all other animations which do not belong to those animations.
For example, if the character falls dust cloud images are enabled and animated and then later disabled on the animation. But on Unity they are left on.
Also one some characters it says this:
"Error reading skeleton JSON file for SkeletonData asset: GoofyRat_SkeletonData
Invalid timeline type for a bone: shear (Torso)"
I'm using Spine runtime 3.2 beta
Thanks for the help in advance! 🙂