Well I guess I have a talent for breaking your software at least (?)

I was trying to use for the first time the linked mesh so I tried to put the shadows for the hair of a character in the same slot as the actual hair ('cause I want to be able to control the color by code but to keep some colors fixed such as the white reflexes) well, I tried to follow the instructions (or maybe not?) but it wasn't apparently working because I could only see the shadows and not the hair. So I tried to duplicate the linked mesh and that's where the program killed itself LOL

Here its last words:

Spine Launcher 3.0.00
Windows 8.1 Pro N x86 6.2
Java 1.7.0_06 Esoteric Software
32-bit Server VM
Up to date: Spine 3.3.05
Spine 3.3.05 Professional, LWJGL
Intel
Intel(R) HD Graphics 4600
4.3.0 - Build 10.18.14.4080
Started.
Sorry, an unexpected error has occurred:
java.lang.ClassCastException: AD cannot be cast to Av
   at Av.<init>(SourceFile:123)
   at Ap.a(SourceFile:246)
   at Jo.a(SourceFile:553)
   at java.lang.invoke.MethodHandle.invokeExact(MethodHandle.java)
   at Km.Q(SourceFile:793)
   at KX.a(SourceFile:3808)
   at gt.a(SourceFile:28)
   at eD.a(SourceFile:181)
   at eD.a(SourceFile:146)
   at com.badlogic.gdx.scenes.scene2d.ui.Button.b(SourceFile:123)
   at ff.b(SourceFile:91)
   at gv.b(SourceFile:89)
   at eJ.a(SourceFile:58)
   at eL.b(SourceFile:355)
   at o.b(SourceFile:96)
   at av.e(SourceFile:332)
   at ah.run(SourceFile:236)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:711)
   at java.awt.EventQueue.access$000(EventQueue.java:104)
   at java.awt.EventQueue$3.run(EventQueue.java:672)
   at java.awt.EventQueue$3.run(EventQueue.java:670)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:681)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:244)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)

(I cut out the part with my name and email >.>)
So I guess I wasn't supposed to do what I did LOL. I'll play with it some more until I get the damn linked meshes work though è.é

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I'm not able to reproduce the crash by duplicating a linked mesh. Can you post or email the project file and step by step instructions to reproduce the crash? contact@esotericsoftware.com

Note the forum will redact your name and email if you don't. 🙂

Here the video and I'm packing the project file right now (:

Edit: oh, like my real name and private email? I just checked and I didn't think they were public /:

You click maybe a hundred times before the crash. Also I can't tell if/when you are pressing undo. Turning on key popups would help, ctrl+shift+k, but distilling the steps down to less than a dozen or so would be even better. I've received your project via email, but unfortunately I'm not able to cause a crash by doing actions similar to your video.

I'm really sorry,
Here the steps:

1.I select the hair level

  1. I hit mesh
  2. I hit linked mesh
  3. I select the more nested linked mesh (the image attachment?)
  4. I select the upper linked mesh (the skin placeholder?)
  5. I hit duplicate

aaand it crashes.
I tried 3-4 times now and everytime it crashes so this is it (:

Sorry for the messy video from before and all the messages S:

I managed to take a new video:

Aha, I can reproduce the crash now, thanks! I swear I tried that exact thing, but here we are. 🙂

I tried too yesterday and failed until a couple hours ago when I tried again, I guess it's some secret sequence like the konami code lol

We've got this fixed in 3.3.06. Cheers! :beer: