- Edited
Meshes go in strange places
Hey folks, Does this ever happen to you?
I wanted to reuse the animations I already did and transformed the eye of a bunny into his ears and tail, then I parented them with the right bones, next thing I wanted to reposition in the right place the bones, but this happens:
To reproduce this I simply open the project then:
- I select the translate tool
- I select the magical "compensate images" tool that usually works fine
- I try to move the bone
- Ask myself: Oh no, what I have done again??
This happens each time I have some meshes around but usually I just restart Spine and the problem is gone, so I was wondering, maybe I adopted a bad behavior? does anyone know why this occurs?
OT, the music is because I accidentally saw this awesome post
Can you post or email the project? contact@esotericsoftware.com
a month later
Up
We were able to reproduce this. Looking into it, will follow up here and/or via e-mail once we know the cause.