The hair, ear, spikes, arm, weapon layers on the goblin are great! The face and expressions are fantastic! I'm sure we would all love to see more. ๐Ÿ™‚

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Bravo!

EDIT: Why are the bones off the actual face? It's easier to see the deformation this way?

EDIT #2: I'd love to see a sneak peak of that goblin too.

Oh my god that face. What a brilliant idea and realization.

badlogic wrote

Wow, looks amazeballs!

Thanks!


Vincent_d wrote

Oh my god that face. What a brilliant idea and realization.

Thanks!


Pharan wrote

Nice. I recommend scaling the iris bone to flatten out when he rolls his eyes far left or right (where the perspective makes sense).
Other than that, fantastic, obviously.

(this would be great with normal maps ๐Ÿ˜ƒ)

I agree with you, and fix the eyes a little bit. thank you!!


Nate wrote

The hair, ear, spikes, arm, weapon layers on the goblin are great! The face and expressions are fantastic! I'm sure we would all love to see more. ๐Ÿ™‚

I will often upload my works! Thank you Nate- :clap:


jfelrod1960 wrote

That is completely off the chain!!!! :rock: :yes: :clap: :o

Thank you so much!

This is one of the best things I've ever seen in Spine, if not THE best! Nice one! Kudos for making a facial rig outside of the "model" too. Do it all the time in 3D stuff, never thought to do it in Spine though. Nice. ๐Ÿ™‚

tocevenzro, this is awesome. Really nice work!

Thanks for posting the rigging too, that's really helpful, especially for seeing how you managed the left/right motion of the head. Do you think you could post a picture showing Overlay + Selected for bone27? I can't figure out how if affects the head.

9 days later

really nice animation on the face!
pretty cool to see some sketch like this in motion!!

And yes, very smart to use a "facial board tool"!!

Thanks to sharing this

17 days later

Holy crap!?!! what's that old saying? Any Spine animation sufficiently advanced is indistinguishable from magic.

That is absolutely incredible. Thanks for doing work like this, I think it will go a long way to making Spine the industry standard.

Cheers mate

slamtwo wrote

@[deleted] how many time does it took you to rig and animate this ?

hi buddy, I spent more than five hours for rigging.

RustyRenegade wrote

Holy crap!?!! what's that old saying? Any Spine animation sufficiently advanced is indistinguishable from magic.

That is absolutely incredible. Thanks for doing work like this, I think it will go a long way to making Spine the industry standard.

Cheers mate

It's too much for me praise. but thank you, RustyRenegade

zielok wrote

Wow, this is very good!

Thanks, dude~!!

Xelnath wrote

This is goddamn amazing!

Thank you!

Kam ChowChow wrote

really nice animation on the face!
pretty cool to see some sketch like this in motion!!

And yes, very smart to use a "facial board tool"!!

Thanks to sharing this

No problem dude. thanks!

amcleod wrote

tocevenzro, this is awesome. Really nice work!

Thanks for posting the rigging too, that's really helpful, especially for seeing how you managed the left/right motion of the head. Do you think you could post a picture showing Overlay + Selected for bone27? I can't figure out how if affects the head.

Sorry for the delay in getting back to you. 'Bone 27' purpose was to assist when a face is moved from side to side. But while the rigging work, I have found that it isn't necessary. So you can ignore it.

ihearmonkeys wrote

This is one of the best things I've ever seen in Spine, if not THE best! Nice one! Kudos for making a facial rig outside of the "model" too. Do it all the time in 3D stuff, never thought to do it in Spine though. Nice. ๐Ÿ™‚

Thank you dude!!

2 months later
4 months later

Did you cut the image in anyway before you brought it into spine to rig? Like did you cut out the irises?

I believe the eyes were cut out, else it would be difficult to keep the shape of the pupil.

The chin and head were also cut separately from the upper body.