- Edited
Problem with kneeling animation
So I have this problem with my idle animation as you can see in the project file i have attached below.
im trying to make him kneel and still keep his feet still on the ground, but even how many attempts i do, they wont keep still, and im wondering if there any easy way to do this.
I've taken a look at your project.
Since you're working with Spine Essential you do not have the benefit of using an IK Constraint to pin the feet to the ground. So to make it appear as if the feet are not sliding on the ground you can use Ghosting
to view frames before and after and adjust the position of your bones. You will never get completely rid of sliding, but by using ghosting you can limit it to a degree where it's not noticeable.
Please see Ghosting - Spine User Guide for more information on how to use ghosting.
I now have the pro version, where do I start?
Good man!
I recommend checking Inverse Kinematics - Spine User Guide
Along with the video at the bottom.
Also check out the Spineboy-mesh project and the raptor (which is a little more complicated).