Been playing with SPINE and it's really great and easy even for someone as not artistic as me ๐Ÿ™‚

Though some things feel missing or could be usefull - so a list to consider to add/fix:

  • please, and really Please add the "Del" button support
  • abitility to copy bones with children would be nice (i.e. copy a hand or leg kind of thing)
  • prompt on exit - I made a nice animation, and before saving closed Spine - and lost my fancy animation ๐Ÿ˜‰
  • shortcuts for rotate/scale/translate
  • the manually entered numbers need to have X.0 format or they are not accepted (need to write 4.0 but can't 4)
  • export to png/jpg could export to single sprite sheet

and lastly:
Have you considered porting to android? This is LibGdx so should be fairly easy. As to why - I know that probably would not be usefull for setting up skeletons but I can surely imagine myself playing with animations on a 10'' tablet.

And that's all ๐Ÿ™‚ Keep up the great work! Spine is Awesome.

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agur wrote

- please, and really Please add the "Del" button support

  • abitility to copy bones with children would be nice (i.e. copy a hand or leg kind of thing)

These are tricky because the context you press the buttons in my not be clear. Do you want to delete in the tree, editor area, or dopesheet? Probably we will only use hotkeys for the editor area and have explicit buttons for the others.

- prompt on exit - I made a nice animation, and before saving closed Spine - and lost my fancy animation ๐Ÿ˜‰

  • shortcuts for rotate/scale/translate
  • the manually entered numbers need to have X.0 format or they are not accepted (need to write 4.0 but can't 4)
  • export to png/jpg could export to single sprite sheet

Prompt on exit is on our list.
X, C, V, B switch between tools. Keep in mind that right click toggles to the last selected tool. This greatly reduces the need to switch tools with the keyboard or toolbar buttons. We will document these things soon.
Are you sure about entering numbers? I don't see that X.0 is required. Be sure to press enter to save the value, if you click away it will revert to the old value. We may change this.
Adding spritesheet packing to Spine is on our list of features we will implement.

So much of Spine really requires a mouse, I don't think it is a good fit for Android. You are right that it could run there though.

These are tricky because the context you press the buttons in my not be clear. Do you want to delete in the tree, editor area, or dopesheet? Probably we will only use hotkeys for the editor area and have explicit buttons for the others.

What I mean for "Del" button (as on keybord del ๐Ÿ˜‰) to do is to reflect the "Delete" button on the lower right side of screen whenever it appears. So for example when I select a bone and want to delete it i do not need to fly my mouse way over to the side of the screen.

X, C, V, B switch between tools. Keep in mind that right click toggles to the last selected tool. This greatly reduces the need to switch tools with the keyboard or toolbar buttons. We will document these things soon.

Ha! Was looking for it under 1,2,3 and F1, F2, F3 (inkscape style) ๐Ÿ™‚.

Are you sure about entering numbers? I don't see that X.0 is required. Be sure to press enter to save the value, if you click away it will revert to the old value. We may change this.

I think you're right. I was clicking away instead of enter pressing and got confused ๐Ÿ™‚.

So much of Spine really requires a mouse, I don't think it is a good fit for Android. You are right that it could run there though.

You might be right, but then again I'd like to give it a try there if it was possible. And could be your "Look! We even run on android!" ๐Ÿ˜‰ Even more if you consider a pointing stylus for a tablet like in galaxy note for example than that could really work.