• Unity
  • Spine SVG possible solution

Hey guys, just looking into a possible solution to swap the sprites out to SVGs using SVG Importer https://www.assetstore.unity3d.com/en/#!/content/38258

I found this Spine to Unity plugin:
https://www.assetstore.unity3d.com/en/#!/content/48096

It converts the Spine animations to Unity animations. I did a little test with an animation where i swapped out the sprite renderer on an object (like the face of a character) with the SVG renderer (dont forget to add a mesh renderer too) and it worked!

I haven't done any more tests yet or worked out how to handle Z index changes or image switching for faces during animation but it's kinda cool to think we might be able to animate in Spine and then switch out the images for SVG meshes inside Unity.

If anyone toys around with this idea let us know!

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a month later

I want to marry you.


12 Oct 2016, 12:56


Did you really plain "swap out" the mesh somehow?

I'm assuming this is just a straight switch of svg mesh instead of image, rather than an bound image mesh?

Would you like to share more specifics?