of course! that's how nobody has noticed this, the patented zoom-to/from-mouse
and how possible is it to uh, rotate the viewport, like an artist would do in photoshop.
I am currently aligning spine objects/bones with other spine object/bones, and I have to look at my screen at funky angles to work out what is going on.
encase I cant make myself anymore unclear here is a paint diagram:
Loading Image
Where the black is a image of one skeleton,
the red is a skeleton which has a bone, which controls the transforms of how the blackskeleton hold the redskeleton's
the brown is the bone which holds the transform
(in the example here I have to rotate my head 90' to see what it would look like on the black skeleton)