Hello. I bought your gunman asset pack. I am trying to use it by baking it and using Unity mecanim controller. However, I encounter some problem. When I was using pre-bake (original) animation, I was able to using IK (AimPivot). Simply by rotating AimPivot on Z axis , I can manipulate multiple parts of gunman body.
When I try it using baked assets, I try to rotate AimPivot and nothing happened.
I would like to ask if IK root can be used after baking?
If not, is there any way to achieve the same result while using baking method?