- Edited
PNG is not being created when Exporting for Unity
Hi everyone, I did my best trying to find previous questions about this with no luck.
I'm completely new to Spine and I'm sure it's going to end up being something easy to fix.
Here's what's happening I did a test animation and when I try to export the PNG is not being generated, even when I set the output to PNG and packing as Atlas.
I have Strip Whitespace x and y Checked off since I used meshes.
When I tried exporting the SpineBoy examples the PNG was generated just fine by the way.
Thanks in advance!!
Have you checked Create atlas
when you export JSON or binary? Have you tried running the texture packer separately from doing data export?
By the way if anyone else is having this problem I was able to solve it by adding Spine to my exceptions list in the firewall
Are you talking about Windows Firewall? Or do you have third-party security software installed?
Pharan wroteAre you talking about Windows Firewall? Or do you have third-party security software installed?
Yes Windows firewall