Nate wrote
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I want this in my life. [will this also support inverted masking?]
Nate wrote
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I want this in my life. [will this also support inverted masking?]
We'll see!
Hey Nate !
What about transition preview in Spine Editor ?
Is this planed for 3.6 ? 0
you rock ! 8)
Nate wrote
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Omg! A game changer, It's beautiful!!
Nate wrote
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This is so exciting!!!!!!
Awesome Nate!! :rock: :rock:
Hi, I don't know where to ask so I try here. Can I please get info about what you use for video recorder and editing software for your video tutorials? I'm mainly interested into that organization patterns like running time line with sections and also section highlights in between each section. I use screenflow but it is very hard to achieve similar thing there. ( especially animated ) Thank you very much, Marek.
@foreiro I use Camtasia for recording, but ScreenFlow gets the job done just as well.
I don't do any of the editing in Camtasia. Editing is done In Premiere.
For the chapters and the timeline in the top I use After Effects. It would be too much work to do the timeline and chapters manually so Nate and I created some JavaScripts that reads from a script file and populates each composition automatically.
Nate wrote
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Beautiful! :yes: :yes:
The Clipping looks really exciting! Would it be possible to use Curves as well?
No, only polygons.
I can't seem to find an example, but imagine more of a skeleton (undead) fully animated in Spine already and then wanting to add an animation where just his arm pierces through the ground and the rest of him slowly starts coming up visibly. You'd basically mask from the ground downward.. the "grave" polygon area would mask the rest of the skeleton as he came out of the ground.
I REALLY NEED THE tint feature. When will this be full released?
Black tinting is in the beta now. We don't have an eta for when all runtimes will be complete.
@Davi Clean
Just FYI,
You don't need Spine editor support if you only need the black tinting for the whole skeleton.
That's all shader logic.
For example, the current Spine-Unity 3.5 comes with a tinting shader that already works.
Any other engine/runtime that allows custom shaders can do the same. If it doesn't, it also won't support the Spine editor black tinting.
The tint shader on Spine 3.5 will only "add" color to a drawing. So it will never make anything lighter, only darker, no matter what color I tint. Now with that black tint on the beta I can make the glowing "magical" effect that I need.
Any news on when this version will get a full release? I m really looking forward to it!
Yes I would like to also know what are you cooking. Over a month no move forward. :-) Ureal? 555+
Patience Spine UE4 is here spine-runtimes/spine-ue4 at spine-ue4. Requires UE 4.15 as previous versions had a bug for which we pushed a fix to their repo.
Sure could use that masking feature in Unity right about now. I'm excitedly waiting for any news.