Hi there.
I haven't seen this answered on the forums.
Just wanting to verify bone rotation behaviour. Are rotation keys offset relative to a bones current rotational value at all times?
I just noticed that offsetting any bones rotations in setup mode will affect any existing animation on that bone by the same offset. I haven't seen this is any other animation package I've worked in. Normally I would make adjustments to the animation, or create a parent node to correct.
I animate rotating a bone 0 - 20 degrees, then I expect that value to remain 0-20. In Spine, if I rotate the bone 20 degrees in setup mode it becomes 20-40 in the animation.
Is this expected?