Hi, I am trying to define a circle boundary. Simulating it with a multi-vertex Bounding mesh is an overkill in comparison, since circles are a lot more easy to maintain and much faster to collision-check than lots of polygons.
I tried to find a custom way with current offerings. Point attachment sounds initially good but using its colour to define the circle radius doesn't give an in-editor visual clue to its actual size.
I then tried to use Bounding mesh attachment by defining two points (circle and radius). The editor doesn't allow bounds of 2 vertices.
Finally, Path attachment defines 4 points minimum (2 anchors + 2 controls).
So, what are the chances of implementing a Circle attachment? Should be very simple since the functionality needed is there already