- Edited
I need a walking character to test my physics engine
Hey, here is my progress on Ψ-Engine, I now have a character moving to the right solely by his walking animation.
The goblin girl seems a bit... too happy to walk around, jumpy et al. The problem is that its animation is more artistic than physically correct.
To make the animation look more realistic, I would need an animation like this:
- Only 1 foot should touch the ground at any time (except of course at the moment when it starts to lift while the other touches down).
- The front part of the foot should NOT bend with morphing as is the case with this character. Instead, the feet should have an additional bone and consist of 2 parts, the "main" part (hindfoot+midfoot) and the "front" part (forefoot). https://en.wikipedia.org/wiki/Foot
Thus, the forefoot should bend by means of bone rotating when "pushing" the ground backwards.
Anyone interested to help? :handshake: