Ah, very good point Nate! This thought will help us, because we can rotate a couple angular pieces like the arms to conserve space.
Luckily however, 98% of our character elements are pretty close to circles, so we still very much want to bring them all into Spine at the same size, as we suggested.
If you are able to resolve the issue, we would be super happy!
Also, on another note. The developer working with me on the project noticed that you updated the Starling runtime, but not the documentation, and it took us a while to figure out the discrepancies between the two. Maybe we were just looking in the wrong place, but pretty sure the two don't match up.
Thanks again for your time, and for getting back to us Nate. Hope you had an amazing honeymoon!
Let us know if there is anything we can do to help you debug this issue!
We launched out site too BTW:
http://eatyourself.org/
old site with game video:
http://eatyourself.org/mica_thesis/
BEST,
Jason