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  • 3.7.00-beta released - Audio!

Stability for 3.7 is our top priority right now. Any information about what you were doing just before a crash would be extremely helpful!

There are some crashes in 3.7 that we have not been able to track down. We get error reports of the crash, but it happens when drawing the skeleton. Something the user has done previously puts the skeleton in a bad state, then it crashes the next time it tries to draw the skeleton. Unfortunately the users experiencing these crashes haven't reported what they were doing that might have caused it, so it is difficult to track down.

That aside, 3.7 is otherwise ready to come out of beta. Many beta users don't experience such crashes.

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awesome, thanks Nate thats great to hear. I've been looking forward to this update for a while now.

11 days later

Hi!
It seems I can't delete keyframes anymore by selecting them on the Dopesheet and pressing DEL or Backspace (it used to work some versions ago). The "Delete selected keys" button on the Dopesheet bar is working though.

Using 3.7-50-beta.

Thanks!


Sorry for the edits, the Dopesheet seems to be behaving erratically, at first the shortcuts were working but not anymore, sometimes I have to double click on the main window to deselect whatever bone(s) I have selected to be able to select something in the Dopesheet, sometimes when I try to delete a selected keyframe from the Dopesheet it asks me if I want to delete another thing, like the current animation (with the Animations windows visible) or the attachment (with the tree visible). Sometimes I'm not able to create a keyframe on the selected channel by pressing Ctrl+L (particularly with deformations on meshes or paths).

Hello scardario, Backspace and Del seem to be working for me on 3.7.50-beta.

scardario wrote

sometimes I have to double click on the main window to deselect whatever bone(s) I have selected to be able to select something in the Dopesheet

Do you mean that when you select a different bone, it doesn't change to said bone in the dopesheet? I tried to repro this too but it worked fine for me.

scardario wrote

sometimes when I try to delete a selected keyframe from the Dopesheet it asks me if I want to delete another thing, like the current animation (with the Animations windows visible) or the attachment (with the tree visible).

This is due to the fact that you selected those things last, but then you didn't properly click on a keyframe to delete, but just moved the timeline marker instead.

scardario wrote

Sometimes I'm not able to create a keyframe on the selected channel by pressing Ctrl+L (particularly with deformations on meshes or paths).

I tried to repro this too on stretchyman but it worked fine.

I'm afraid I will need more detailed steps/a gif or video of the problem, otherwise, everything mentioned seems to be working fine.

22 days later

I just tried the new beta and I love the new png exporter. There is one thing I miss though that I could do in the old one - exporting all skeletons seperate + current skin + all animations.

At the moment it seems I can only do "skeletons separate(ok) + current skin(ok) + but only current animation(not ok for me)" OR a selected skeleton which gives me the option to do all animations.

Am I missing something or is this something that could be added?
My user case is:
I have skins for hair, body equipment etc. I have 3 character views (top down character) and 9 animations. I want export these to png so they can be mixed and matched in an engine. So in Spine, I want to export hairs(selected skin) in all angels(all skeletons) and for all animations(all animations) for each export.

I realize I can just go through each skeleton one at a time, just take longer time.
Thanks!

Hmm, I think we didn't mean to hide "all animations" when "skeletons, separate" was selected. The number of export combinations and logic for what is valid is really intense! We'll fix this up ASAP.

Done in 3.7.67-beta.

@Nate great, how long is it usually before versions get released? Just to give some ETA to people asking me when I have my animation done. Thanks!

It depends on many things, sometimes we'll do 3 or more releases in the same day, sometimes it's a few days between releases. 3.7.67-beta is up now!

11 days later

When do you expect 3.7 to finally officially go out of beta?

Early January 2019!

a month later