Hey just experienced some weirdness regarding weights. Usually, I make my mesh, I bind it to the bones and then manually set each of the weights by rotating the bone and setting the weights so they match the graphics.
With this skirt mesh, it works. It's reacting to me changing the weights.
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With this chest area mesh, it's not reacting to me changing the weights D:
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It seems to be taking a new "snapshot" per say, just like when u first bind the bones- their root position.
After doing some testing, I also discovered this:
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What I do in this gif is have the name different from the slot/mesh name. I change the name, and it only changes the name of the bone.
When I change the name of the bone to be the same as the slot/mesh, and THEN change the name; the name of the slot/mesh will also change. They'll be linked in a weird way, only way to fix it is to make a new bone and don't call it the same as the slot/mesh.
It doesn't seem to have anything to do with the weight bug :c I've tried deleting the chest entirely and creating a whole new bone and mesh and everything but still wont work...