Its been a while since i've used spine, but adjusting the weights isnt working the same as it used to.
When i try posing the bones of a character that are bound to a mesh object, the mesh will deform. However if i try and adjust the weights of a selected vertex the pie chart updates, but the vertex doesnt move closer or further away from the influenced bone that its linked to. I can't figure out how to get the mesh to update with the new bone influence data.
You used to be able to do that.
thanks for the help