Hey folks, I'm having some trouble figuring out how to accomplish something in Spine. Would love any help/ideas you may have.
What I'd like to do is have an arm, which is made from a single image and two bones, deform nicely. Here's what it looks like:
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But when I pose it, the deformation is kinda messy:
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I've tried messing with the mesh, adding geometry, etc. and can't seem to get a nice, clean result. Is it possible, or am I trying to use mesh deformations in a way they aren't intended to be used?
Also, as a side note, I've encountered what I think is a bug... If I go back to edit my mesh and click "generate", I get a warning that the attachment already has weights:
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When I click "remove weights", for some reason the image rotates:
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I'm not sure if this is something I'm doing wrong or a bug, but I can replicate it pretty easily.
Anyway, thanks in advance for any help!