• Editor
  • IK constrain that Unity can alter (Look at Constrain)

Basically what I'd like to achieve is have an element look at a certain point and make the dev be able to move this point around or set it and move the element around in Unity.

:happy:

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Use SkeletonAnimation with Skeleton Hierarchy and Override Bone Follower with Alpha set to 1.0 for the target bone.

An IK Constraint will always have a Target Bone. So mark that properly; name it something clean but obvious to the developer. Discuss the naming with him/her.

At runtime, control the position of that target bone.
You can do this with SkeletonUtility. For less overhead, you can control the position directly. The example folder in the unitypackage has sample code for this.