Hi everyone,
I've been messing with this workflow for a while now and I'm trying get opinions.
Just a quick recap, we have many 2D characters with a lot of different heads and different armor types. I've got a bunch of armor skins and now I'm trying to put all of the heads onto one attachment so with every skin type I can change out the different heads as the user chooses, etc. The problem is the heads change based on the animation, so if a character is attacked the head will bleed and I have every type of head with a bloody head or turning head and whatnot. Right now I have a different skin for each head attachment (Light armor, red hair// Light armor brown hair// etc), which I know is not efficient.
It looks like the skin placeholder option can only hold one image at a time so I'm stumped on how I can have all of my attachment options per skin.
I'm sure there is a better way. Hopefully I'm explaining this correctly. Any suggestions?
Thanks!