• Runtimes
  • Bit confused on Monogama/XNA runtime

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In SkeletonRenderer, this code is commented out:

// set blend state
BlendState blend = slot.Data.BlendMode == BlendMode.Additive ? BlendState.Additive : defaultBlendState;
if (device.BlendState != blend) {
//End();
//device.BlendState = blend;
}

My spines look completely wrong with that bit of code commented out. They look better with it in.

Is there another way i should be doing this?

Any idea what I'm doing wrong? Should that code actually be in?